iOS 10 Projects for Beginners is a practical, first-edition path into Apple development with Swift 3 and UIKit. Each project mirrors real challenges I’ve shipped with teams: planning screens, wiring data, and shaping a smooth user experience on iPhone and iPad. Rather than stopping at “it runs,” the book covers production choices—organizing view controllers, using Auto Layout effectively, and preparing a build for submission with Xcode 8. The aim is to bridge quick tutorials and complete, App Store–ready apps you can confidently publish.
Key Features
- Hands-on projects that teach by doing, from prototype to App Store
- Design for iPhone and iPad using Storyboards, size classes, and Auto Layout
- Practical UI patterns with tables, grids, forms, and simple animations
- Step-by-step guidance using Swift 3 and the latest iOS 10 APIs
Book Description
iOS 10 introduced a developer-friendly toolkit that makes learning UIKit approachable. This guide goes beyond theory with end-to-end apps built from scratch. As you progress, you’ll see how real products come together: structuring view hierarchies that scale, deciding when to create custom views, and designing layouts that adapt across devices. Each project layers essentials like data persistence, networking, and accessibility so you learn not just what the SDK offers, but how to apply it under real constraints. By the end, you’ll have reusable patterns to accelerate your own apps—whether you’re prototyping or preparing for release.
- Foundations: Xcode setup · Storyboards · Auto Layout
- Core Apps: Grid & list UIs · Restaurant browser · Reviews flow
- Platform: iMessage extension · Notifications · SiriKit basics
“A beginner-friendly path that still feels like real development. The projects are thoughtfully scoped with the details that matter— adaptive layouts, clean navigation, and submission-ready touches. You won’t just copy code; you’ll learn how to think through an iOS feature from prototype to TestFlight.”
— Reader Review
What You Will Learn
- Use Storyboards, table/collection views, and stack views to build screens
- Prototype with Playgrounds and move code into projects cleanly
- Fetch and parse JSON with URLSession using clear data flow
- Persist data with Core Data basics and manage simple models
- Add CoreLocation, photos, and basic media to enrich your app
- Ship confidently with TestFlight and App Store submission steps
Who This Book Is For
For beginners and new iOS developers who want a project-based path into UIKit on iOS 10. Concepts start from first principles and build toward production-ready techniques, with a practical, real-world approach focused on shipping to the App Store.